Human towns are sturdy and cozy-looking with their tiled roofs, narrow streets and stone walls. Elven settlements are more in tune with nature and tend to use lighter architecture often made of wood and featuring environmental motifs. Your job is to create new buildings including the town hall, residences and workshops as well as to accommodate your citizens and workers by connecting the whole infrastructure with roads. Grow food, organize cultural events and develop the economy. Elvenar Wiki ElvenArchitect ElvenStats ABOUT About Gems of Knowledge Contact Us Support Gems of Knowledge LATE MAY 2018 FELLOWSHIP ADVENTURES Fellowship Adventure returns to beta, May 17th It begins on live worlds on May 24th.) This round will match the same round that ran last in March of this year. Some things only become accessible after building certain structures or researching certain technologies. 1 A new round of Fellowship Adventures starts on Thursday 12th May in Beta Server. There is a great advantage to playing Elvenar online: the game saves your progress in the cloud and you can always access it by typing in your username and password. I will post full details here, once we know more. Jackluyt Shaman 2 The new Fellowship Adventures has started in Beta Server. Other than the prizes, the event looks identical to the type G we had in March. You will even be asked for your email address that will be used to recover your data in case you happen to forget your registration info. Another cool feature is the ability to interact with other players who are busy building their own cities in the vicinity: check up on their progress, message them and maintain diplomatic relations. If you are on the fence about Elvenar play it for fifteen minutes and you will be pleasantly surprised with its complex gameplay mechanics, amazingly detailed and colorful visuals, memorable music and wonderful atmosphere. Just a suggestion.Bring your city to prosperity and become the most beloved ruler in the kingdom!Īlso we recommend playing in Google Feud Game. Or, If you run into such things and find them too difficult/complex you could say nothing except that "I find them too complex." and leave it at that. Such qualifiers lessen the impact of your judgement and turn what sounds like a harsh complaint into a observation/personal opinion. You might like to qualify such statements with "in my opinion" or "it seems to me," or even "While some find them useful" (which some do) "for me they are too complex). Referring to them as "crazy" and "more trouble than they are worth," are personal judgements but do come across as general statements of the products worth. The calculators, spreadsheets, and advice offered is sometimes more complex than we like, but the people offering those things have put a LOT of work into their effort. In addition, please be careful about complaining too much when tools others supply for free don't meet your needs. In other words, what I do depends (there's that word again) on a lot of other things than how many sentient goods mfrs I have. I have 1, 2, 1 and am in chapter 15 with no real problems, but I collect 5 times a day, produce a lot of spells and have AW production increases, as well as sentient goods decay decreases. One thing effects another, effects another, and so on and so on. However, an awful lot of answers, in this game, end up saying "depends." Depends on playing style, speed desired of advancement, how many times you collect each day, the amount of space you have and so on, including how many diamonds you are willing to purchase. It's always easier to just follow the easiest course. If you want simple answers I can understand that. simple to understand questions asking for simple to understand answers. thinking of going with only one standard boosted manufacturer as i have like 1.5 million in each. 245k for my next 3 knowledge upgrades while using sentient goods to upgrade all manufacturers along with using sentient goods to produce goods in my visitor race buildings. I am seeing the need for a 2nd sentient boosted building of each now. now i ask, " do i need 1 or 2 boosted sentient buildings of each" ? nice and simple. ![]() (if you have not learned about sentient goods yet, read it, get a head start on building those buildings a map ahead of time) There are simple rules like, "only build boosted buildings" or " you only need 2 standard boosted buildings once you start building sentient boosted buildings". ![]() the gems page was nice and simple, but again, it does not answer the simple question i asked. " how many of each sentient boosted buildings does one need in the last 2 maps" ? i do not need to use some spread sheet from hell. Thank you, but i do not need that crazy calculator that would be more trouble to learn than it is worth, i asked simply.
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